The Magic Hoop

1908
6| 0h5m| en
Details

Émile Cohl mixes live-action and stop-motion animation in this charming evocation of the power of imagination. A magician shapes his cane into a hoop with strange properties for a young girl. Costume changes and city promenades give way towards greater abstraction as the film becomes absorbed by what goes on inside the ring.

Cast

Director

Producted By

Gaumont

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Reviews

Karry Best movie of this year hands down!
ReaderKenka Let's be realistic.
ChicRawIdol A brilliant film that helped define a genre
Guillelmina The film's masterful storytelling did its job. The message was clear. No need to overdo.
MartinHafer It's a real shame that "The Hoop" by Émile Cohl is so degraded. It's a very good film but the ravages of time on nitrate stock have made much of the film impossible to see clearly. Still, despite this it's a great film to see because it's one of Cohl's best early films. And, it shows a VERY strong influence by the work of Georges Méliès--one of the greatest early French filmmakers.The film begins with a little girl and an older man in the park. He makes a hoop appear and then repeatedly makes it magically become bigger. This is VERY similar to Georges Méliès' films because it uses stop-motion to make things appear and disappear EXCEPT that it's filmed outdoors--something the other filmmaker just didn't do. Then, the hoop begins having a sort of cartoon show appear within it--but so much of this is degraded. It's a shame, as up until then it was quite captivating and excellent for such an early film.
boblipton This very early Emile Cohl short does not survive in particularly good shape, but it is key in his transformation from trick films -- often in collaboration with Segundo de Chomon, one of Gaumont's directors meant to compete with Melies -- into the first regular animation director: a little girl has a friend bend a stick into a hoop, then magically stretch it; she chases it with a stick, and then hangs it on a wall.... and we see animated bits in it, at first origami, and latter drawn items.Cohl would direct a large number of these for Gaumont and his FANTASMAGORIA is considered seminal, but animation would remain a very expensive and time-consuming operating for another eight years, when Bray would begin to invent and buy patents for some of the basic tools of the industry. In the meantime, Cohl's stuff remains unique.